News

We have one simple goal: to be your single source of updates for all AR and VR news and products.
We research, review and post the latest news and product releases
  • HTC Viveport, a cheap VR content subscription service, is finally here! HTC, the company behind the popular VR headset the Vive, have just released their new VR content subscription service called Viveport. Viveport allows subscribers to pay $6.99 a month for access to a large library of VR content composed of games and experiences. This subscription service, however, comes with a small catch. Unlike Netflix where you can binge watch titles for hours, you can only have 5 Viveport games downloaded a month. This is because of the big price tag of most VR content. There just isn't the consumer base for companies to bring down the price of their content, so to make up for the niche market they drive the prices up. Nevertheless, this is a great ...
    Posted Apr 5, 2017, 2:44 PM by Virtual Augmented Reality
  • How Virtual Reality can change fitness Fitness and video games seem like natural enemies of each other. Yet thanks to virtual reality these two activities can supplement each other.This isn't like the Wii which was supposed to be a mix of activity and fun. The Wii had the problem of relying too much on hand motions for interaction and exercise. This ends up providing a sub-par gaming experience and a sub-par exercise experience.Virtual or augmented reality can be easily paired together with real exercise equipment as a supplement.Virtual reality's main purpose in exercise is to disassociate the user from the exercise and to provide an incentive beyond the long-term one of becoming a healthier person. Both these purposes ...
    Posted Feb 8, 2017, 3:53 PM by Virtual Augmented Reality
  • HTC Shows off new hardware acessories for the HTC Vive HTC has unviled a brand new acessiroy for their HTC Vive at CES that will allow the use of accessories (and even legs) in virtual reality. The new Vive Tracker is almost like a 3rd Vive controller that can be attached to just about anything. The Tracker can be used to simulate a gun with a real world object, be attached to your legs to simulate kicking, it can even be attached to arms to simulate arms. The possibilties with adding more of these is endless. When the Vive Trackers finally roll out applications and games can now track most than just the direction of the head and the location of the hands. When we interact with our world we ...
    Posted Jan 25, 2017, 5:07 PM by Virtual Augmented Reality
  • Why hasn't 2016 been the year of VR? Virtual reality has been called many times the best invention since the smartphone, but if it really is such a big deal then why have there only been about 10 million consumer headsets sold in the "Year of VR"? Many months ago we mentioned that while all these companies such as Google, Facebook, and HTC have released quality headsets.  The problem is that while the hardware is there, the content is not, and content is king.The lack of content for the VR platform has gotten so critical that HTC has been giving 100 million dollars in funding to VR startups in hopes of creating content for its VR headset, the HTC Vive. Lack of content was a major contributing ...
    Posted Dec 21, 2016, 4:37 PM by Virtual Augmented Reality
  • Is Nintendo investing in virtual reality? Nintendo is releasing its new console, the Nintendo Switch, in March 2017. Alongside this Nintendo has filed patents for what it calls a "head mounted display", which is basically a VR headset. With the released specs for the Nintendo Switch, we know that it is completely capable of running VR technology.This would not be Nintendo's first shot at VR, back in the 90s when VR was first showing up Nintendo released its Virtual Boy VR headset which people can all agree was a failure. Thankfully technology has advanced considerably since the 90s and now it's possible for Nintendo to jump back on the VR train.  The virtual reality race is on. Get it now! Get Virtual Reality ...
    Posted Dec 19, 2016, 3:03 PM by Virtual Augmented Reality
  • Hand tracking coming to mobile virtual reality? Right now hand tracking VR is only available on computers and the ps4, but Leap Motion seeks to bring the technology to the phone. Leap Motion is a VR headset addon made for phones. It incorporates two tracking cameras into the headset allowing for hand control. Since control is a large problem with mobile gaming this will not only add immersion to the mobile VR experience but it will also solve the biggest problem of mobile gaming, clumsy controls. The Leap Motion can easily fill the gap between the low-end GearVR ($100) and the high-end Vive ($800).However, like most VR hardware pieces, its success will be at the mercy of the software released for the product.  The ...
    Posted Dec 6, 2016, 6:51 PM by Virtual Augmented Reality
  • How does the Oculus Touch compare to the Vive? The long nine months wait for the Oculus Touch is over and now with its release, the Vive vs Oculus competition has gotten even tighter. The Oculus Touch will run you $200 and for an extra $80 you can get a room-scale VR camera to go along with it, this brings it within the same price range as the Vive if you include the whole kit.The biggest plus for the Oculus Touch over the Vive's controllers is their sleek ergonomic feel. After a while, it almost feels like you aren't holding controllers anymore. The Touch features many buttons on the controllers and even two thumbsticks, one for each controller. Clearly, when it comes to the feel ...
    Posted Dec 5, 2016, 6:00 PM by Virtual Augmented Reality
  • Virtual reality is being used to train students in the medical field The medical field is a field that is growing rapidly, and thus training methods need to be low while effective. The leap from the textbook to the hospital can be a tough one for many and could possibly endanger the well-being of patients as the textbook obviously can't teach everything. Luckily virtual reality is here to help.360 Degree cameras are being incorporated into emergency rooms where they are being used to train the medical staff of the future. With virtual reality, students can be exposed to the realities of hospitals and serve as a good inter-step between in-hospital training and textbook training. It also helps that the professionals don't have to interact with the ...
    Posted Mar 8, 2017, 4:45 PM by Virtual Augmented Reality
  • The Vive headset is going on sale this Black Friday The Vive headset is arguably the best consumer grade headset that people can buy, and it's going on sale on Black Friday.  The Vive will be $100 off at select online distributors such as Amazon and Newegg starting Black Firday. If you are one of many who has been looking into high-end VR but just couldn't justify spending $799 on a headset this deal might hopefully change your mind. Note that many people are looking forward to this sale and distributors may run out of stock. For those interested in buying the headset come Black Friday here are a few links to save:http://www.newegg.com/Product/Product.aspx?Item=0TH-010C-000K1https://www.amazon ...
    Posted Nov 22, 2016, 3:36 PM by Virtual Augmented Reality
  • How VR is helping both architects and their clients With virtual reality people can easily visit strange lands, other worlds, and places that they would never could have imagined in their lives. Worlds which exist are just as simple to create are those which are made up.  But not all invented VR worlds have to be fantasy.Virtual reality is allowing architects to imagine and showcase their buildings easier than ever before. Sure architects have physical models which can show off the building, but a scaled down version can only convey so much information.With virtual reality, architects can look at their projected building from different angels and with the perspective required to make the best design choices. In addition clients no longer have to rely on models to ...
    Posted Nov 9, 2016, 3:26 PM by Virtual Augmented Reality
  • The biggest problem with virtual reality - movement Picture by Maurizio Pesce Virtual reality is a new revolutionary technology with one major problem.  Your room is only so big and so you can only walk so far before you run into one of your walls. The virtual world could be infinite but the real world is still limited by the range of your headset and the size of your room.There are a few creative solutions that developers have come up with to this problem ranging from pieces of hardware to in game mechanics. One solution for those who don't have to worry about space is to have a special IR tracking camera that can track over large distances (we're talking about a football field) and ...
    Posted Nov 7, 2016, 5:25 PM by Virtual Augmented Reality
  • Microsoft brings affordable virtual reality to the market Right now virtual reality products that provide an actual VR experience are very expensive. The Oculus Rift, which is known to be the affordable option for a VR headset, will still cost you $500.However, Microsoft has announced at its Windows 10 conference that it will be releasing an affordable $300 headset by early next year. This product will be an actual headset, not just a shell for your phone such as the GearVR or Google Cardboard. Even with the cheaper price, Microsoft still promises to deliver 6DOF (Degrees of Freedom) Tracking. This is an advanced system that usually requires the use of an external camera, which brings up headset prices. However, Microsoft has apparently found a way to achieve ...
    Posted Oct 27, 2016, 5:36 PM by Virtual Augmented Reality
  • NBA will livestream a game every week in VR The NBA will start to livestream some of its games for people to enjoy on their virtual reality headsets. Anyone with a VR headset can receive access to the entire season of VR content, or 25 games (excluding games being played in your local area), for $200. The price is obviously out of most people's price range. Yet, it says a lot when NBA expects to make a profit off such a niche market considering the price to produce VR content. Hopefully as VR content gets cheaper to produce we can see this price go down over time. The footage is provided by NextVR which are known for delivering with high-quality VR footage. The footage will reportedly be ...
    Posted Oct 25, 2016, 3:52 PM by Virtual Augmented Reality
  • Will virtual reality become a part of the job application process? There are many other applications of virtual reality than video games and this is live proof. The Lloyds Banking Group has added virtual reality to the job application and interview process.Potential employees will be asked to perform certain tasks that they have displayed on their resume and to act out situations that they may find themselves in on the job. This is great for weeding out people who may have overstated their abilities on their resume and to see how job applicants would handle the job without risk.Right now this is being used to test applicants in the Lloyds Banking Group leadership program but if the results are positive we may see this spread to other positions and ...
    Posted Oct 18, 2016, 4:54 PM by Virtual Augmented Reality
  • Racing real drones with Virtual Reality   Racing real life drones with virtual reality technology? While this may seem like a sport of the future, it is happening right now. We first ran across this on a Facebook post by TV4 Sport which featured players controlling drones through hoops placed in a mall. While the channel wasn't in English the message was clearly conveyed: VR Drone Racing exists. You can check out the Facebook post yourself if you want by following this link.After more research, we figured out that drone racing (also popularly called FPV Racing) has been a sport played by many for a while now. However thanks to virtual reality the sport has become more immersive and fun. It's one thing to ...
    Posted Oct 17, 2016, 4:50 PM by Virtual Augmented Reality
  • The Oculus Connect 3 Convention is coming up soon Oculus Connect is a yearly conference for VR developers and dedicated VR fans. Those who attend will be able to experience the latest VR content through mediums such as demos. This is the 3rd Oculus Connect and this one takes place at the San Jose Convention Center in San Jose California. Oculus fans are excited about the Oculus' Touch controllers that are speculated to be demoed at the convention along with a large amount of virtual reality software.You can read more about the Oculus Connect on their official website at "oculusconnect.com". Make sure to check back at Virtual Augmented Reality for highlights of convention and important details.  The virtual reality race is on. Get it now! Get Virtual ...
    Posted Oct 3, 2016, 6:18 PM by Virtual Augmented Reality
  • Vive awarded this year's best gadget at the T3 Awards The HTC has just been crowned as the best gadget of 2016 at the T3 Awards. The Oculus Rift was nominated for gadget of the year but fell short of the Vive. In addition to winning best gadget, the Vive was awarded gaming product of the year and innovation of the year.The Vive is truly the best consumer-grade VR headset on the market at the moment. In addition to head-tracking software on the Vive, the room-scale sensors allow for users to walk around their room and even interact with virtual objects using their hands.You can read more about the T3 awards or as it's called, "the Oscars of tech" on their website "t3.com ...
    Posted Sep 29, 2016, 5:40 PM by Virtual Augmented Reality
  • The Occipital Dev Kit will allow Apple users to soon have their own VR hardware   Up until now if you were a Mac user who wanted to experience the magic of virtual reality you were out of luck. But now Occipital is releasing a developer kit for its VR headset that can turn an iPhone into a room-scale VR like the Vive. This means that the headset will feature 6 degrees of freedom for an immersive VR experience. One revolutionary feature of the headset is its ability to allow for users to scan their room and then have a feint outline of their room appear right in front of their eyes before they collided into anything. You can see this in action on uploadvr.com's blog post. While this headset is mobile VR ...
    Posted Sep 28, 2016, 4:48 PM by Virtual Augmented Reality
  • Game developers boycott Oculus Rift after its founder has been found donating money to Nimble America   Palmer Luckey is one of the biggest names in the field of virtual reality. Luckey founded Oculus Rift, one of the first companies to take advantage of the revival of virtual reality.Now Luckey is being asked to step down by numerous game developers for funding an online Hilary Clinton slander and pro-Trump group called Nimble America. Luckey has reportedly funneled as much as $10,000 into the organization. Nimble America, unlike regular slander groups, create memes and post online against Hilary and for Trump.  Nimble America is meant to target the younger voting demographic in what is a new form of political advertising.While at first Luckey admitted to his support of Nimble America he soon started denying ...
    Posted Sep 28, 2016, 4:26 PM by Virtual Augmented Reality
  • Hulu to host two virtual reality exclusive TV shows Hulu has experimented in the past with virtual reality by creating their own app for mobile VR devices like Google Cardboard and GearVR. Now Hulu is planning on release two VR TV series this season. Both series plan to capitalize on virtual reality by incorporating the audience into the show in some form. It really shows how far virtual reality is coming when Hulu not only releases an app for it's VR market but also sets up exclusive, VR content. This is just the start. Soon we will  see more high-quality TV shows which can incorporate this new layer of technology.One of the series will be a sort of news program inside of virtual reality. This was ...
    Posted Sep 22, 2016, 5:53 PM by Virtual Augmented Reality
  • Kodak reveals new 4k360VR Camera for Q1 of 2017 The old one lens camera doesn't even look 360°Kodak has revealed a new 360 degree, VR 4k camera, which is called exactly what it is, the 4KVR360.  The camera comes with 2 main lenses which can capture immersive 360 degree film. This is in contrast to the SP360 Action cam which only has one lens that fails to fully capture immersive 360 degree film. The camera features 20MP CMOS sensors and a 128 GB storage in the form of a microSD card. In addition this camera will be able to communicate via Bluetooth, NFC, and Wifi. The camera will launch in Q1 of 2017. While no price has been released yet Jon Fingas from "engadget.com" has estimated ...
    Posted Sep 21, 2016, 5:48 PM by Virtual Augmented Reality
  • How virtual reality could improve our children's education Any teacher would tell you that it isn't easy to get dozens of children to sit still and learn about something they don't even care about. Even when children do sit down and learn they don't retain much of what they learnt because there are other, more interesting things than learning to them.Schools have attempted to grab the attention of students by integrating technology into the curriculum: tablets, computers, and laptops. Allowing for children to interact with and see the lessons that they are learning makes them much more engaged and thus makes them more likely to retain what they've learnt and even be excited about it.With virtual reality there is another potential level ...
    Posted Sep 20, 2016, 5:13 PM by Virtual Augmented Reality
  • Virtual reality conferences to replace video calls Say goodbye to video calls at work; conference calls may soon be coming to virtual reality.Virtual reality allows for a layer of person to person communication that cannot be achieved with a simple video or phone call. The thing about most modern languages is that there can be a lot communicated with expressions, gestures, and movements that are simply not possible to transmit without interaction on a spacial level. Video calls can convey this, but they are limited by their 2 dimensions. Communication in this form is important, yet it is left behind. Virtual reality allows for unhindered, deeper level communication without needing to fit the time to organize meetings (especially in long distances). Time being the most valuable ...
    Posted Sep 19, 2016, 7:04 PM by Virtual Augmented Reality
  • Sony's plans for virtual reality after the PSVR Sony is going to be releasing the PSVR virtual reality headset in October of this year, but then what? Turns out that the PSVR is just one step in Sony's vision on their fit in the VR market.While Sony is the manufacturer of the popular gaming console series, the Playstation, their chief executive believes that the popularity of VR will stem not from gaming content, but instead from content such as videos and music.This may turn out to be very true as clearly there is a bigger market for people who want to watch videos (or even TV shows) that there is for gamers. You can read this article by Makiko Yamazaki and Tim Kelly for more ...
    Posted Sep 15, 2016, 5:13 PM by Virtual Augmented Reality
  • Are there specialized audio headsets for virtual reality? One aspect of virtual reality immersion that is often overlooked is the audio. Some people will spend upwards of $800 on their virtual reality headset and then supplement their experience with cheap $10 earbuds. While there are no specific headsets that are made for virtual reality the JBL Everest Elite has rolled out virtual reality features. The JBL will integrate with your HTC Vive and thus it integrates with your virtual reality experience. The headset will do things such as lower its volume when you start to get close to the Vive's sensor range, allowing you to know when your about to possibly walk into a wall (a big problem with virtual reality). On top of lowering the headset ...
    Posted Sep 14, 2016, 5:01 PM by Virtual Augmented Reality
  • The Google VR Camera is now available for iOS users The google VR app is finally available for iOS users. Smartphone VR has been more Samsung sided with the GearVR only supporting Samsung phones and google cardboard working better with Samsung type phones. iOS users make a large percentage of the U.S. smartphone market and by neglecting support for them they neglect support to a potential VR audience. Most people's first experience with VR is usually the more affordable and readily available mobile VR systems out there.Hopefully the release of the google VR app for iOS can be the start of a greater virtual reality experience for iOS users. You can read more information about the camera app on "engadget.com" The virtual reality race is on ...
    Posted Sep 13, 2016, 6:32 PM by Virtual Augmented Reality
  • How hardware companies plan to tackle the Vive's annoying wire problem The Vive, without a doubt, is the best virtual reality headset in the market right now. The Vive's biggest selling point is its "roomscale VR" which allows for users to get up and to be tracked walking across their room. This coupled with the Vive's controllers allow for the Vive to be a much more immersive VR experience than the Rift. That is until you trip on the wire. The largest problem with the Vive headset is that the wire will get in your way. The complications from this range from mild annoyance to tripping with a $800 headset strapped to your face to help break your fall. Virtual reality can't be fully immersive when your always ...
    Posted Sep 12, 2016, 6:29 PM by Virtual Augmented Reality
  • NASA has released VR footage of their astronauts training NASA is allowing for people with virtual reality headsets to watch high quality, VR 2160p video footage for their astronauts in training. Thanks to this VR footage the majority of us, who would never go to space, can at least experience the next best thing. The great thing about virtual reality is that it helps convey the feeling of space better than a picture or video could. Our brains have never experienced a lack of gravity and thus video footage of space can almost seem unreal. It is harder for the brain to deny what is happening when it can look all around and see the effects. While you won't go floating around your house after putting the headset ...
    Posted Sep 8, 2016, 6:14 PM by Virtual Augmented Reality
  • Snapchat is possibly working on their own augmented reality glass Snapchat is interested in and could possibly be working on an augmented reality glass of its own. Snapchat is very popular among the youth and a company such as Snapchat investing in augmented reality would be great for introducing new people to the virtual and augmented reality market. If the Snapchat AR comes out within a few years then it would have to compete against the Microsoft Hololens, an augmented reality glass that will be released in 2017.  Snapchat isn't the first social media company to show interest in VR. Facebook invested in VR as far back as 2014 when they bought Oculus. One potential of virtual reality that many people don't realize is the potential for people ...
    Posted Sep 8, 2016, 8:40 AM by Virtual Augmented Reality
  • The upcomming Alcatel 360 Camera will make 360 degree recording more acessible 360 Degree cameras are generally inaccessible to the general public as they can cost upwards of thousands of dollars. Only professionals who know that they will make a return on their investment can produce 360 film content.  However there is a low-end 360 camera option for anyone who wants to dabble into VR film, the Alcatel 360 Camera. The Alcatel 360 will be available in China this year. However it will be available for release for the United States in 2017 running about $100. The virtual reality race is on. Get it now! Get Virtual Reality Coupon Codes Now! Get some of the best virtual reality coupons, discounts and promotion codes as ranked by the users of Virtual Augmented ...
    Posted Sep 8, 2016, 8:47 AM by Virtual Augmented Reality
  • The birth of augmented reality art Art has taken many forms throughout the years including virtual. Now with augmented reality becoming more and more popular we have augmented reality art exhibits. Augmented reality is great for art because it adds something to art that wasn't possible before, interaction.  Users can now interact with art pieces, even changing their color. On top of that there can be multiple layers that can be switched on and off thanks to augmented reality tech. You can read more about this new layer of art on an article on "geekwire.com" by Clare Mcgrane.  The virtual reality race is on. Get it now! Get Virtual Reality Coupon Codes Now! Get some of the best virtual reality coupons, discounts and promotion ...
    Posted Sep 8, 2016, 8:47 AM by Virtual Augmented Reality
  • How start ups are in the best position to capture the virtual reality market Video game start-ups or "indie games" make up a large potion of the 2D market. What makes these indie games more desired than many large games created by dedicated game publishers is that indie games can hit niches that wouldn't be profitable for large publishers. In addition indie games can often drive revenue from early-access or kick starter which allows the game to develop independently from publishers and to create a game that the people want. It's quite clear, as discussed on this website many times before, that the world of virtual reality doesn't have enough software for all the fancy new gadgets that are constantly being made. The problem is, like stated previously, at ...
    Posted Sep 8, 2016, 8:50 AM by Virtual Augmented Reality
  • Mark Zuckerberg states that virtual and augmented reality will be the most social platform that ever exsisted The C.E.O of Facebook, Mark Zuckerberg, was quoted saying that "Virtual and augmented reality is going to be the most social platform that ever existed". Zuckerberg stated this in an hour long Q&A you can find here. The social media titan clearly has acted in this belief with the accusation of Oculus, a VR company, in 2014. Facebook will clearly be participating in the virtual and augmented reality race along with other prominent tech companies such as apple and Microsoft.  You can read more about this at an article on "inverse.com" by Mike Brown. The virtual reality race is on. Get it now! Get Virtual Reality Coupon Codes Now! Get some of the best virtual reality ...
    Posted Sep 8, 2016, 8:53 AM by Virtual Augmented Reality
  • The Future is now and how augmented reality will make us all into geniuses We are in the future. Today almost every human has access to the entire database of human knowledge in their pockets, the internet. With the invention of the smartphone we can search just about anything on the internet and receive an answer. Within a few seconds information that took people just decades ago hours to find out is now available for us to learn in the same minute we become curious about the subject. Anyone with a phone can use their brain's knowledge as their "quick-access" memory (think about RAM in a computer) and can also use their phone as another route to knowledge (think about a computer's hard-drive). For example if someone gets a flat ...
    Posted Sep 8, 2016, 8:56 AM by Virtual Augmented Reality
  • Virtual Reality is being used in hospitals to treat pain Virtual reality, unlike traditional 2D media, has the ability to take the user into a whole new world. The user, while immersed in virtual reality, almost forgets that he is wearing a headset as the virtual world seems to be like a real one. This immersive factor of VR has many practical uses outside of entertainment, we talked about using VR to deal with a phobia of airplanes in a previous article. Virtual reality is so effective at immersing people that some hospitals are using VR to treat pain. The great thing about VR treatment is that unlike treatment through drugs, patients cannot build up a tolerance to virtual reality. Hospitals clearly should continue with chemical pain treatment as VR ...
    Posted Aug 30, 2016, 8:26 AM by Peyman Kalhor
  • The Movidius VPU could revolutionize mobile virtual reality The world of virtual reality will be getting more accessible to the public within the next few years thanks to the Movidius VPU. The Movidius VPU is a small chip, smaller than the tip of a pencil, that would allow for the processing of high-quality virtual reality headsets without needing an expensive and powerful computer. The VPU chip works by taking the data from the VR headset and then making the code that the CPU and GPU much more efficient. In addition Movidius is working on a new type of headset technology that uses "outside-in" tracking. At the moment popular headsets like the Oculus Rift and the Vive use on-headset tracking which allows for okay head-tracking ...
    Posted Aug 26, 2016, 9:11 AM by Virtual Augmented Reality
  • Augmented Reality is coming to business and sooner than you think Augmented reality in your office may seem like something that is decades away especially considering that 34% of businesses are still using Windows XP or older operating systems. However AR technology will be coming into the world of business sooner that you might've thought. Augmented reality isn't just a new software upgrade that makes the desktop look nicer or speed up the system. Augmented reality is a completely new technology. A company not taking advantage of augmented reality technology within a few years would be comparable to a company not taking advantage of computer technology today. Augmented reality technology has the potential to be useful for people ranging from salesmen to electricians. Augmented reality would allow for company ...
    Posted Aug 26, 2016, 8:14 AM by Virtual Augmented Reality
  • Google's Daydream VR Platform to be launching this Fall Mobile VR is an important part of the virtual and augmented reality markets. Hardware such as Google Cardboard and GearVR is already in place yet the software is lagging behind. Luckily google has announced a time period for the release of the Daydream mobile VR platform, Fall 2016. Although rumors have shortened the timeline to the next coming weeks. The release of Daydream can hopefully fill the software gap in the market of mobile VR. Daydream will launch in Fall with support for many launch apps. According to "techcrunch.com" google announced that its launch partners included; NYT, WSJ, CNN, Hulu, Netflix, HBO, IMAX, Ubisoft, and EA. The Daydream platform will also include a VR shop where you can buy ...
    Posted Aug 26, 2016, 9:24 AM by Virtual Augmented Reality
  • Is this the start of augmented reality power tools? Augmented reality can soon help people with their woodworking. The Origin by Sharper will allow even the most inexperienced woodworkers to create their project.  The device is a router that will display on its virtual screen where you need to cut to fulfill your blueprint. All the user has to do is to make sure that their dot follows the line, no experience required. However a tool like this is obviously not going to be cheap. The Origin will run you $1,500 on a pre-order (starting August 23rd) and then $2,099 when it hits stores. If you share your re feral code with a friend and you both purchase the Origin you both will receive a $100 ...
    Posted Aug 23, 2016, 3:58 PM by Virtual Augmented Reality
  • The possibility of fantasy games in VR While virtual reality has many practical uses, you shouldn't forget that VR can also be for entertainment and having fun as well.  Virtual reality could create put its users into fantasy worlds with dragons and elves. Virtual reality could put users in command of armies of thousands of players, or inside of the battles. The game ideas are endless. Right now the game "Wands", for the GearVR, allows its users to cast like a wizard from the Harry Potter Universe. Users can customize their wands, cast spells, and duel. More information can be found here. The intensity of the game would also be improved by virtual reality. Playing a horror game in virtual reality is much more likely to ...
    Posted Aug 23, 2016, 2:35 PM by Virtual Augmented Reality
  • The Microsoft Hololens: Another Google Glass? Microsoft has taken their own shot at the world of virtual and augmented reality with the Microsoft Hololens. The Hololens, unlike the majority of the headsets/glasses will feature augmented reality instead of virtual reality. The difference between augmented and virtual reality being that virtual reality puts you into a new world while augmented reality incorporates new things into the real world. PokemonGo is a great example of AR, you can use your phone's camera to see Pokemon. However smartphones aren't AR devices, you can see Pokemon but that's about as far as your smartphone can go in the world of AR. The Microsoft Hololens features multiple cameras that allow for finger tracking. This means that you ...
    Posted Aug 23, 2016, 4:07 PM by Virtual Augmented Reality
  • The adoption of virtual reality is like the adoption of smartphones Against odds, against exceptions Moore's law continues to hold true. Moore's law is the observation made by the co-founder of Intel that the performance of processors would double every 18-24 months. Moore's law was made in 1965 and has been accurate for every year since. The continuation of Moore's law provides proof of the exponential growth in the field of technology. Every year the power behind technology manages to double. With the doubling of processor performance every year not only have devices gotten faster, but they have gotten smaller too. The phone in your pocket has more power than entire rooms filled with computers back in the 70s. Moore's law is also responsible ...
    Posted Aug 23, 2016, 4:06 PM by Virtual Augmented Reality
  • Ford uses Virtual Reality for Marketing Virtual reality has a lot of potential in marketing. Virtual reality is special in that whatever is happening inside of the virtual reality has 100% of the user's attention. The user is inside of that virtual reality and won't be distracted by things such as emails and phones. In addition virtual reality is an experience that many people hardly forget. When your brand supplies a person's first virtual reality experience the he will always remember the brand when thinking about his first experience with virtual reality. In addition if your product is something which is best experienced in person ranging from clothes to cars companies can give the customer a better representation of what the product is ...
    Posted Aug 24, 2016, 9:26 AM by Virtual Augmented Reality
  • Video Game Fantastic Contraption is the start of the Mixed Reality Experience Taken from the trailer for Fantastic Contraption's Mixed Reality. In the present virtual reality is just that, a virtual reality. It is separate from the real world. It is augmented reality's job to combine to the real world and the virtual one. But the lines between what is virtual reality and what is augmented reality has started to get blurry, especially after Intel announced their new mixed reality headset. Now Northway and Radical Games have launched Fantastic Contraption. Fantastic Contraption is a video game with a twist, others can watch the player inside the game on their 2D monitors. This is different than the usual VR projection; a shaky camera, two lenses, and a disorientating experience. This VR ...
    Posted Aug 23, 2016, 3:42 PM by Virtual Augmented Reality
  • Virtual and Augmented Realty Market to Grow to $161 Billion by 2020 According to the IDC virtual reality and augmented reality will grow at least 181% compounded every year until 2020. Right now the VR and AR market is worth an estimated $5.2 Billion, by 2020 the VR and AR market will be worth an estimated $162 billion. As virtual reality hardware gets cheaper and cheaper the general public will be able to access and own their own virtual reality headsets. The adoption of virtual reality by the public will be faster than the adoption of smartphones. While the adoption of headsets will provide a large portion of the revenue for the VR and AR market, software will be just as important for the driving of hardware sales and revenue of ...
    Posted Aug 23, 2016, 3:40 PM by Virtual Augmented Reality
  • Virtual Reality Rapidly Growing in China Virtual Reality isn't just a growing market in the United States and Europe, but a growing market in Asia. In fact China's VR market is expected to soon surpass the United States' VR market. China has quickly adopted Virtual Reality, not for personal use, but for public use. Virtual Reality headsets can be used at 'VR Cafes' for a small fee. Like the Internet Cafes which are popular in China VR Cafes let people who usually could not afford VR (or internet) to be able to rent it for just a small fee. The renting business model has not caught on in the United States. The closest the United States will get so far to having public VR ...
    Posted Aug 23, 2016, 4:01 PM by Virtual Augmented Reality
  • How Augmented Reality Will Revolutionize Events and Communication RadicalMedia has announced that their celebrity holograms may be coming to events, such as concerts as soon as next year. The holograms are made possible with the use of AR technology. 'Modern' holograms currently use light and are displayed in 2D. These new holograms will show up with augmented reality and be in full 3D. The celebrities are recorded using dozens of specially positioned cameras and then brought to your AR hardware. While this may not be available on a large scale within the next few years, as AR headsets are not cheap and phones aren't great at displaying AR, smaller scale events will probably provide AR rentals. RadicalMedia's approach to this new AR technology is to allow ...
    Posted Aug 23, 2016, 4:00 PM by Virtual Augmented Reality
  • Virtual Reality Helps with Phobia of Planes Exposure therapy is already a popular treatment for people who suffer from specific phobias (intense fears that get in the way of life). Exposure therapy, just like the name suggests, involves exposing the patient to the stimuli they're afraid of. If a person has a phobia of spiders they may be asked to hold a spider in a glass container and to observe it. As the patient is exposed to the stimuli more and nothing bad happens their brain will learn that there is nothing to be afraid of. While direct exposure therapy works great with some phobias, it doesn't work with other phobias. For example a phobia of airplanes. Forcing someone with airplane phobia unto a 2 ...
    Posted Aug 24, 2016, 1:18 PM by Virtual Augmented Reality
  • Intel Announces Project Alloy "Mixed Reality" Headset and Opens a new Studio in Los Angeles Intel has announce today that it is releasing its own headset, Project Alloy, by next year. In addition Intel reportedly is opening up a new VR dedicated studio in L.A. Intel is the major producer of the best CPUs and hopefully can take advantage of that to bring us a headset from beyond our time. The announced Project Alloy will be completely wireless and run on a battery. So far Project Alloy will be the first major headset that runs without wire. The battery's life has not been announced but since it most likely can't do much processing on 10V the headset's only job would be to display an image and give feedback. This means that ...
    Posted Aug 24, 2016, 10:19 AM by Virtual Augmented Reality
  • New Line of NVIDA Mobile GPUs Will make newer Laptops will easily run Virtual Reality The NVIDA 1000 series is the latest and greatest series of graphics cards on the market. The series boasts the NVIDA GTX 1080, the most powerful graphics card on the market (which will run you $600). The 1000 series allows users to easily be able to run demanding virtual reality headsets. However the 1000 series was made for desktop computers and couldn't fit into a smaller laptop, until now. The NVIDA 1000 mobile series will give users the power of a desktop GPU in a laptop, without losing much performance. The new GTX 1080M will have the same amount of CUDA cores as it's desktop counterpart, 2,560. The base clock is slightly lower going from 1,607MHz ...
    Posted Aug 23, 2016, 3:38 PM by Virtual Augmented Reality
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HTC Viveport, a cheap VR content subscription service, is finally here!

posted Apr 5, 2017, 2:36 PM by Virtual Augmented Reality   [ updated Apr 5, 2017, 2:44 PM ]

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HTC, the company behind the popular VR headset the Vive, have just released their new VR content subscription service called Viveport. Viveport allows subscribers to pay $6.99 a month for access to a large library of VR content composed of games and experiences. This subscription service, however, comes with a small catch. Unlike Netflix where you can binge watch titles for hours, you can only have 5 Viveport games downloaded a month. This is because of the big price tag of most VR content. There just isn't the consumer base for companies to bring down the price of their content, so to make up for the niche market they drive the prices up. 

Nevertheless, this is a great service for any VR enthusiast out there as VR games can cost upwards up $40 for experiences that last for up to 10 hours, still cheaper than a movie, but experience for a video game. In order to celebrate the year anniversary of the Vive  it has also gone for sale $100 off on their website. If there was any time to get into high-end VR, it would be now. 

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How Virtual Reality can change fitness

posted Feb 8, 2017, 3:53 PM by Virtual Augmented Reality   [ updated Feb 8, 2017, 3:53 PM ]

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Fitness and video games seem like natural enemies of each other. Yet thanks to virtual reality these two activities can supplement each other.

This isn't like the Wii which was supposed to be a mix of activity and fun. The Wii had the problem of relying too much on hand motions for interaction and exercise. This ends up providing a sub-par gaming experience and a sub-par exercise experience.

Virtual or augmented reality can be easily paired together with real exercise equipment as a supplement.

Virtual reality's main purpose in exercise is to disassociate the user from the exercise and to provide an incentive beyond the long-term one of becoming a healthier person. Both these purposes can be summarized with the phrase fatigue management. Many of us know, sadly from experience, that it is very possible to neglect our body's wants, such as food, when immersed in something as simple as watching TV. When immersed in our VR headset it would be easier to push through fatigue and to reach our exercise goals. Of course, virtual reality as a means of disassociation shouldn't be used for anything but cardio. In most exercise routines form is infinitely more important than constant repetition and attention would need to be paid to said form. This is where augmented reality comes in.

Augmented reality can help train people on correct form, having an example right in front of their eyes while still being able to see. Advanced software could make use of 3-D mapping on augmented reality devices in order to make suggestions to form in real time. In addition augmented reality can serve as a means of conveying information such as heart rate in a easier to read format than the on-machine displays.

You can read more on the implementation of VR into fitness at this "wearable.com" article.

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HTC Shows off new hardware acessories for the HTC Vive

posted Jan 25, 2017, 5:07 PM by Virtual Augmented Reality   [ updated Jan 25, 2017, 5:07 PM ]

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HTC has unviled a brand new acessiroy for their HTC Vive at CES that will allow the use of accessories (and even legs) in virtual reality. The new Vive Tracker is almost like a 3rd Vive controller that can be attached to just about anything. The Tracker can be used to simulate a gun with a real world object, be attached to your legs to simulate kicking, it can even be attached to arms to simulate arms. The possibilties with adding more of these is endless. When the Vive Trackers finally roll out applications and games can now track most than just the direction of the head and the location of the hands. When we interact with our world we use a lot more than our hands and VR simply doesn't allow us to fully interact with their virtual world as we can with the real one because of the limited modes of interaction.

No specific release date has been set other than it will be released in Q2 of 2017. Price is unannounced.

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Why hasn't 2016 been the year of VR?

posted Dec 21, 2016, 3:59 PM by Virtual Augmented Reality   [ updated Dec 21, 2016, 4:37 PM ]

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Virtual reality has been called many times the best invention since the smartphone, but if it really is such a big deal then why have there only been about 10 million consumer headsets sold in the "Year of VR"? Many months ago we mentioned that while all these companies such as Google, Facebook, and HTC have released quality headsets.  The problem is that while the hardware is there, the content is not, and content is king.

The lack of content for the VR platform has gotten so critical that HTC has been giving 100 million dollars in funding to VR startups in hopes of creating content for its VR headset, the HTC Vive. Lack of content was a major contributing factor for why Nintendo couldn't get VR started in the 90s with Virtual Boy.  Anecdotally I know many people who are interested in buying VR and some who are even willing to take the $800 punch ($1,500 including the required PC). What is stopping these people from pulling the trigger on VR is that there is simply nothing to do with VR for most people. Sure you can walk on the moon, operate a gun, and then fly in a spaceship, but then what? Most "experiences" for virtual reality at this point are extremely shallow at best with their biggest attraction being the fact that its in VR rather than on a screen. The moment that the selling point of content is the use of the content itself rather than its novelty is the moment that VR will truly take off.

If the year of VR wasn't 2016, then is it 2017? Well Bethesda has announced that Doom VR and Fallout 4 VR will be coming to headsets in 2017. Doom and Fallout 4 are established games that have been successful without relying on the novelty of VR. Two games won't be convincing many people to jump on VR, but this is hopefully just the start of VR. If enough content such as Doom and Fallout 4 are released in 2017 then it definitely will be the year of VR, but at this moment it is impossible to tell.


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Is Nintendo investing in virtual reality?

posted Dec 19, 2016, 3:02 PM by Virtual Augmented Reality   [ updated Dec 19, 2016, 3:03 PM ]

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Nintendo is releasing its new console, the Nintendo Switch, in March 2017. Alongside this Nintendo has filed patents for what it calls a "head mounted display", which is basically a VR headset. With the released specs for the Nintendo Switch, we know that it is completely capable of running VR technology.

This would not be Nintendo's first shot at VR, back in the 90s when VR was first showing up Nintendo released its Virtual Boy VR headset which people can all agree was a failure. Thankfully technology has advanced considerably since the 90s and now it's possible for Nintendo to jump back on the VR train. 

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Hand tracking coming to mobile virtual reality?

posted Dec 6, 2016, 6:51 PM by Virtual Augmented Reality   [ updated Dec 6, 2016, 6:51 PM ]

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Right now hand tracking VR is only available on computers and the ps4, but Leap Motion seeks to bring the technology to the phone. Leap Motion is a VR headset addon made for phones. It incorporates two tracking cameras into the headset allowing for hand control. Since control is a large problem with mobile gaming this will not only add immersion to the mobile VR experience but it will also solve the biggest problem of mobile gaming, clumsy controls. The Leap Motion can easily fill the gap between the low-end GearVR ($100) and the high-end Vive ($800).However, like most VR hardware pieces, its success will be at the mercy of the software released for the product. 

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How does the Oculus Touch compare to the Vive?

posted Dec 5, 2016, 6:00 PM by Virtual Augmented Reality   [ updated Dec 5, 2016, 6:00 PM ]

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The long nine months wait for the Oculus Touch is over and now with its release, the Vive vs Oculus competition has gotten even tighter. The Oculus Touch will run you $200 and for an extra $80 you can get a room-scale VR camera to go along with it, this brings it within the same price range as the Vive if you include the whole kit.

The biggest plus for the Oculus Touch over the Vive's controllers is their sleek ergonomic feel. After a while, it almost feels like you aren't holding controllers anymore. The Touch features many buttons on the controllers and even two thumbsticks, one for each controller. Clearly, when it comes to the feel and design of the controllers the Oculus Touch beats the bulkier, more awkward Vive. 

However, the Oculus Touch's room scale performance isn't as impressive. The smaller range of the Oculus room scale camera turns room scale into more like limited box scale. You won't be walking around the environment like you do with the Vive. Rather the Oculus room scale seems to be made more for body manipulation, such as for ducking or picking things up. However, unlike the Vive you can just add more VR cameras until you are satisfied with the accuracy and range. But when it comes to comparing a $800 Oculus Room scale setup and a $800 Vive setup the Vive setup clearly wins. 

If space is a limiting factor and all you prefer immersion, even at the cost of room scale accuracy, you may find the Oculus setup to be more useful for you. On the contrary, if space isn't a problem and you would prefer a  more solid room scale experience the Vive might be for you. Otherwise if none of the above matter then looking into the exclusives for each headset and their software compatibility could help make a difficult decision just slightly less so.

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Virtual reality is being used to train students in the medical field

posted Dec 1, 2016, 3:40 PM by Virtual Augmented Reality   [ updated Mar 8, 2017, 4:45 PM ]

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The medical field is a field that is growing rapidly, and thus training methods need to be low while effective. The leap from the textbook to the hospital can be a tough one for many and could possibly endanger the well-being of patients as the textbook obviously can't teach everything. Luckily virtual reality is here to help.

360 Degree cameras are being incorporated into emergency rooms where they are being used to train the medical staff of the future. With virtual reality, students can be exposed to the realities of hospitals and serve as a good inter-step between in-hospital training and textbook training. It also helps that the professionals don't have to interact with the patient and explain their process to students as they do their job; The explaining can be done outside of the emergency room overlaid on the footage.  

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The Vive headset is going on sale this Black Friday

posted Nov 22, 2016, 3:35 PM by Virtual Augmented Reality   [ updated Nov 22, 2016, 3:36 PM ]

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The Vive headset is arguably the best consumer grade headset that people can buy, and it's going on sale on Black Friday.  The Vive will be $100 off at select online distributors such as Amazon and Newegg starting Black Firday. If you are one of many who has been looking into high-end VR but just couldn't justify spending $799 on a headset this deal might hopefully change your mind. Note that many people are looking forward to this sale and distributors may run out of stock. For those interested in buying the headset come Black Friday here are a few links to save:

http://www.newegg.com/Product/Product.aspx?Item=0TH-010C-000K1

https://www.amazon.com/gp/product/B00VF5NT4I?pldnSite=1

http://www.microcenter.com/product/468001/Vive_Virtual_Reality_Headset?ob=1


You can read more about this deal on the official Vive blog:

http://blog.vive.com/us/2016/11/black-friday-2016/

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How VR is helping both architects and their clients

posted Nov 9, 2016, 3:25 PM by Virtual Augmented Reality   [ updated Nov 9, 2016, 3:26 PM ]

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With virtual reality people can easily visit strange lands, other worlds, and places that they would never could have imagined in their lives. Worlds which exist are just as simple to create are those which are made up.  But not all invented VR worlds have to be fantasy.

Virtual reality is allowing architects to imagine and showcase their buildings easier than ever before. Sure architects have physical models which can show off the building, but a scaled down version can only convey so much information.

With virtual reality, architects can look at their projected building from different angels and with the perspective required to make the best design choices. In addition clients no longer have to rely on models to see if the architect's plans line up with their idea of what the building should look like. Now clients can test and experiment with designs before committing to a project.

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